'
' Note: If you are using special characters (german "Umlaute", japanese character, ...) 
' you have to store this file with the right encoding (usually UTF- :cool:. Notepad++ can do it.
'
Language: Bahasa Indonesia/Indonesian
Translator: 1stchannel
Date: 02/03/2014
Fnis Version: 5.0
' User Interface GenerateFNISforUsers
UIu.01=Update FNIS Behavior
UIu.02=Periksa Konsistensi
UIu.03=Exit
UIu.04=Patch yang tersedia  (Jangan dicentang kalo ga tau!)
UIu.05=***
UIu.06=* Patch butuh file dari mod yang sesuai. (file animasi, etc.) Lihat Link!.
UIu.07=Generate FNIS Behavior files untuk Users <v>
UIu.08=(FNISRoot_Behavior.hkx, defaultmale.hkx, and defaultmale.hkx).
UIu.09=Jalankan Program ini:
UIu.10=- Setelah menginstall FNIS, atau setelah menginstall mod yang menggunakan file behavior FNIS
UIu.11=- Setelah uninstall mod yang menggunakan file behavior FNIS 
UIu.12=   (PENTING!, atau semua karakter/actor akan freeze!!)
UIu.13=Uninstall file Creatures
UIu.14=NOTE: Skyrim will crash (CTD) whenever you add too many custom animations.
UIu.15=FNIS will warn you when you have reached the critical animation limit.
UIu.16=FNIS XXL will also calculate the contribution of each FNIS depending mod towards this limit.
UIu.17=Character animation slots added (can be more than actual files)
UIu.18=How many percent this mod / installation contributes reaching CTD
UIu.19=How many percent this mod / installation can be optimized
UIu.20=How many animations you could approx. add (with similar animation types) 
UIu.21=Load Count (load measured in "simple" idles, maximum of 26162 for 3rd person)
UIu.22=See article "Skyrim Anim Load CTD" https://www.nexusmods.com/skyrimspecialedition/articles/1168
UIu.23=NOTE2 (VERY important!!!): 
UIu.24=You can increase your animation number DRASTICALLY with these tools:
UIu.25=Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)
UIu.26=Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.
UIu.27=But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")
UIu.28=Current FNIS limit: <1> animations (3rd person character only) 
' User Interface GenerateFNISforModders
UIm.01=Generate Mod Behavior
UIm.02=Exit
UIm.03=Generate FNIS Behavior file untuk Modders <v>
UIm.04=(FNIS_<mod>_Behavior.hkx).
UIm.05=Kalau kamu bukan modder: JANGAN PAKAI TOOLS INI 
UIm.06=File Installasi Skyrim kamu bisa corrupt.
' Messages GenerateFNISforUsers
MSGu.01=Patch
MSGu.02=Sedang Membaca
MSGu.03=Semua File animasi Selesai di scan. Me-Generate file Behavior
MSGu.04=Generate <1>
MSGu.05=Creature Pack belum ter-install
MSGu.06=(<1> furniture,<2> offset,<3> chair,<4> alternate animations)
MSGu.07=Generate <1> default Behavior xml
MSGu.08=Modify Behavior Files to GENDER specific
MSGu.09=Mengkonversi Behavior Files (.xml ke .hkx)
MSGu.10=Menghasilkan mt_behavior xml ...
MSGu.11=<1> animasi untuk<2> selesai dicantumkan. (<3>)
MSGu.12=Skeleton female: <1> (<2> bones)   male: <3> (<4> bones)
MSGu.13=*****
MSGu.14=Nama file <1> salah
MSGu.15=Direktori GENDER tidak ditemukan
MSGu.16=modifikasi GENDER untuk
MSGu.17=file animasi
MSGu.18=Menduplikasi AnimFile <1> untuk <2>, mods <3> dan <4>
MSGu.19=AnimFile Hilang/tidak ditemukan <1> untuk <2>, mod <3>
MSGu.20=Ditemukan AnimEvent yang sama  <1> di mod <2> dan <3>
MSGu.21=*****
MSGu.22=(<1> paired,<2> kill,<3> alternate animations)
MSGu.23=Menduplikasi AnimEvent <1> untuk <2>, mods <3> dan <4>
MSGu.24=penggunaan
MSGu.25=Kamu yakin ingin menghapus file FNIS Creature Behavior ?
MSGu.26=Tanpa File tsb, kamu tidak bisa pakai mod animasi Creature yang menggunakan FNIS. Lanjut?
MSGu.27=FNIS Creature Behaviors de-installed.
MSGu.28=Membuat Creature Behaviors ...
MSGu.29=<1> animasi untuk<2> mods dan<3> creatures telah sukses dicantumkan.
'MSGu.30=*****
MSGu.30=<1> possible consistence issues
MSGu.31=dihapus.
' Messages GenerateFNISforModders
MSGm.01=List Animasi FNIS
MSGm.02=***
MSGm.03=Pilih List Animasi FNIS di mod kamu
MSGm.04=Animlist terpakai
MSGm.05=Membaca List Animasi ...
MSGm.06=Me-Generate FNIS mod Behavior File xml...
MSGm.07=Konversi mod Behavior xml ke hkx ...
MSGm.08=***
MSGm.09=Menyalin file behavior baru ke folder standard ...
MSGm.10=Berhasil Dibuat
MSGm.11=Buat Shortcut ga di desktop?
MSGm.12=(Cancel: Ga, Jangan Tanya Lagi!)
' Warnings
WARN.01=Warning
WARN.02=Installasi Salah. Generator tidak dijalankan dari Direktori Skyrim
WARN.03=Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.
WARN.04=Belum ter-install
WARN.05=Generator <1> and FNISBase <2> have different versions
WARN.06=ListAnimasi ditemukan di <1>, tapi tidak ada file behavior yang sesuai. Mod Diabaikan.
WARN.07=Custom skeleton terdeteksi. Silahkan pilih SKELETON Patch. 
WARN.08=Warning(s)
WARN.09=Ditemukan <1> Animasi tidak sesuai (lihat GenerateFNIS_LogFile.txt)
WARN.10=Pembuatan Shortcut Gagal
WARN.11=Generator tidak dijalankan dari Direktori Skyrim yang Legal (Steam).
WARN.12=Versi Skyrim tidak sesuai (Tidak memenuhi Requirement)
WARN.13=behavior file lain (bukan FNIS) di meshes\actors\character\behaviors. Bisa menyebabkan beberapa animasi di Skyrim tidak kompatibel (dengan FNIS):
WARN.14=Behaviored object "<1>" tidak ditemukan di BehavioredObjectList. Menggunakan "returnToDefault" sebagai AE Default.
WARN.15=File Animasi Hilang:
WARN.16=PCEA is incompatible with FNIS PCEA2
WARN.17=File missing:
WARN.18=File version wrong:
WARN.19=Incompatible template file:
WARN.20=Generator:
WARN.21=Expected generator path:
WARN.22=Cannot find Skyrim executable (<1>)
WARN.23=Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)
WARN.24=Inconsistent mod <1>. Number of animations differs between FNIS List (<2>) and corresponding behavior file (<3>)
' Errors
ERR.01=File dan Folder Penting yang diperlukan Hilang. INSTALL ULANG FNIS.
ERR.02=Language file(s) Hilang in Data\Tools\GenerateFNIS_for_Users\languages. INSTALL ULANG FNIS.
ERR.03=Tidak Ditemukan
ERR.04=Line
ERR.05=Block Header Hilang
ERR.06=Block Sebelumnya tidak selesai
ERR.07=Bad Block Head
ERR.08=Bad Block Count
ERR.09=terlalu lama
ERR.10=Hilang
ERR.11=Bad Modifier(count)
ERR.12=Bad Modifier(behavior element)
ERR.13=Terlalu banyak animasi (maks. 500 per type)
ERR.14=Versi FNIS belum terupdate? Opsi Buruk di list Animasi, line
ERR.15=Versi FNIS belum terupdate? Line Buruk di list Animasi, line
ERR.16=tidak dapat me-generate
ERR.17=RE-INSTALL FNIS
ERR.18=***
ERR.19=Subblock header atau end salah, line
ERR.20=Patchblock header atau end salah, line
ERR.21=PatchID tidak ditemukan di PatchList, Template line
ERR.22=Nama file dan Nama folder tidak sesuai
ERR.23=Patch PCEA tercentang, tapi belum terinstall
ERR.24=File "hkxcmd.exe" tidak ditemukan. Mungkin di delete oleh Anti-Virus (Matikan sementara)
ERR.25="+" line not following an "s"
ERR.26=Animasi yang berurutan (s) setidaknya terdapat 2 jenis, line
ERR.27=Terlalu banyak file Animasi
ERR.28=Terlalu banyak file Animasi. Kurangi mod animasi yang menggunakan furniture atau offset.
ERR.29=Animasi yang menggunakan furniture (fu) setidaknya ada 3 animasi, yang pertama dan yang terakhir memiliki siklus, line
ERR.30=Motion data not allowed here
' Patches
PTCH.01="GENDER Specific Animations" - see FNIS Description > "Patches"
PTCH.02="SKELETON Arm Fix" - see FNIS Description > "Patches"
PTCH.03="HKX File Compatibility Check Skyrim/SSE" - see FNIS Description > "Patches"
PTCH.04="File Redirection (Vortex/MO profiles support)" - see FNIS Description > "Patches"
PTCH.05=* tktk1's "TK Dodge / Ultimate Combat" - www.nexusmods.com/skyrimspecialedition/mods/15309
PTCH.06=* xp32's "PC Exclusive Animation Path" (PCEA) - Mod NOT AVAILABLE for SSE!
PTCH.07=* xp32's "New Animation for Running with Bow" - Mod NOT AVAILABLE for SSE!
PTCH.08=* xp32's "New Animation for 1H Weapon" - Mod NOT AVAILABLE for SSE!
PTCH.09=* xp32's "Momo Acrobatic Jump" - Mod NOT AVAILABLE for SSE!
PTCH.10=* rongphale's "Horsemen Mounted Combat Enh." - Mod NOT AVAILABLE for SSE!
PTCH.11=* Moljka's "Blocking Combat Behavior Improv. for Skyrim" - Mod NOT AVAILABLE for SSE!
PTCH.12=* DServant's "Archery Gameplay Overhaul SE" - http://www.nexusmods.com/.../mods/24296
PTCH.13=* SpikeDragonLord's "Centaur Race Alpha WIP" - Mod NOT AVAILABLE for SSE!
