// 1st field: Gamepad button name.  DO NOT ALTER!  This field is used to ID events in the code
// 2nd: Key hardware value.  Matches XINPUT_GAMEPAD_* enum values on PS3
Up	0x0001
Down	0x0002
Left	0x0004
Right	0x0008
PS3_Start	0x0010
PS3_Back	0x0020
PS3_L3	0x0040
PS3_R3	0x0080
PS3_LB	0x0100
PS3_RB	0x0200
PS3_A	0x1000
PS3_B	0x2000
PS3_X	0x4000
PS3_Y	0x8000

// NOTE: The below hardware values are arbitrary, since there are no XINPUT_GAMEPAD values for them
PS3_LT	0x0009
PS3_RT	0x000a
PS3_LS	0x000b
PS3_RS	0x000c